Couch co-op in Arcade mode and controller support for every menu.
Two players, two controllers. Player 2 joins in the loadout screen, picks a weapon there and can leave again. Both fly their own weapon with its own levels and upgrade path; lives, XP, skill points, boons and novas are shared. The skill tree shows a second weapon card, and at level 5 player 2 gets their own path choice.
- Getting shot down doesn’t immediately cost a life. The ship drifts as a wreck for 12 seconds; if the partner flies into the ring and holds for 2 seconds, it’s back with half its hull. Only when both are down at once or the timer runs out does it cost a shared life.
- Enemies have 1.5× hull with two ships.
- Arcade only for now: Orbit’s camera follows one ship, and Track ties polarity and the beat jump to exactly one.
Controller in every menu. D-pad or stick jumps to the next usable element in that direction, A confirms, B goes back. In flight, Select pauses and Start opens the skill tree.