Arcade
Climb sector by sector. Every five sectors a guardian awaits, and in sector 50, the Core.
Bullet hell · Browser · Free
A neon-bright shooter where dodging is everything. Six weapons, eighteen upgrade paths, fifty sectors to the Core, an open star system — and co-op for two, on one screen or online.
The game itself is currently in German. An English version is planned.

01
Every mode plays differently — from the classic climb to an open star system, solo or with two players. A fourth mode is in development.
Climb sector by sector. Every five sectors a guardian awaits, and in sector 50, the Core.
An open star system of three rings: mine ore, trade at stations, secure zones, pass through the gate to the Core. Aim with the mouse or right stick — or let the auto-aim do it.
Arcade and Orbit for two — on one screen or online with a room code, each with your own ship. Shared lives, your own weapons — and a lot more incoming fire.
Your own song is meant to drive the enemies, patterns and firepower. In development — coming in a later update.
02
Every weapon grows over fifteen levels. At level 5 you choose one of three upgrade paths, from level 10 its improved form is within reach, and in focus each one switches into its own mode — two flights with the same weapon rarely end the same way.
Precise volleys straight ahead. Medium range, medium rate, medium damage — the yardstick the others are measured against. More barrels with every level.
Railgun Core · Frost Cannon · Incendiary Core
ChaosA shotgun. It charges for a long time, then strikes once: a wide fan of heavy pellets that pass through enemies and knock them back. The charge time is shown on the ship.
Mirror Storm · Cascade · Flak
BeamA continuous beam with no travel time. It has to build up: cold it is weak, after four seconds on the same target it burns five times as hot. In return it holds only two targets at once — and every switch cools it down again.
Sun Lance · Prism · Cutting Torch
HunterAlways exactly one missile at a time, but with real punch. It seeks its target and takes everything around the impact with it. The motor burns out: at full distance it hits weaker.
Interceptor Swarm · Rocket Reprise · Cluster Bomb
SnakeA single projectile that snakes through the air and passes through enemies. Every hit applies decay: damage over three seconds that stacks with every further hit. Very long range, homing from level 2.
Strangler · Hydra · Viper
SwarmThe drones nibble at everything nearby on their own. In focus the whole swarm dives onto a single target and strikes with full force — afterwards each drone recharges for a second and a half. Without a command, only a fraction lands.
Lightning Drones · Fire Drones · Frost Drones
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04
Whatever you collect in a run, you keep. Many short flights add up to a long journey.
Ions from every flight turn into permanent upgrades, new weapons and equipment. Every flight also raises your ship level, which opens up new weapons and upgrades.
Element stones from special trials strengthen one specific upgrade path. Talents, earned with the weapon itself, boost it from the very first shot.
During a run you decide what your ship becomes: skill points, boons with set bonuses and your choice of path.
48 goals across all flights — some pay out ions for the arsenal or unlock the starting companion and a mutator.
05
The game runs about a third faster in dense fights, no longer slows down over flight time, and the "Glow: Off" setting finally works.
15 systems on a map, from the rim to the core. Liberate a system and you open the way to the next.
Ten legendary effects, stronger properties, marks for upgrading, and ore that no longer expires at the end of a flight.
Read the patch notes
No download, no sign-up, no tracking. Just start.
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