Changelog
Patch Notes
Every version of RAYCION with all its changes — what’s new, what changed, what was fixed and how it was measured. Older entries are available in German only.
- v0.160.0
Orbit+ gets a galaxy.
- v0.159.0
Orbit+ gets weight, and everything you collect in Orbit has a purpose.
- v0.158.0
Much smoother, especially in dense fights.
- v0.157.1
Fixed: the game got slower with every minute of flight.
- v0.157.0
The quest log with target markers, and equipment that finally works.
- v0.156.0
Real weapon sounds.
- v0.155.0
New control mode on phones: tilt.
- v0.154.0
Orbit+: the loot hunt begins. Plus a smoother game and automatic resolution.
- v0.153.3
Fixed: ship XP when aborting a flight, and shipyard callouts point at the real parts.
- v0.153.2
Weapons sit where the shots come from, plus a custom mouse cursor.
- v0.153.1
The main menu fits smaller screens.
- v0.153.0
Upgrades you can see: weapon turrets, engines, armor and shields now hang on the RAYCION as real parts.
- v0.152.0
The Guardians: bigger, more dangerous, rare and named. A guardian is now a highlight, not a formality.
- v0.151.1
Reviewed and fixed: two review rounds with over 100 agents, plus retuned Lightning Arc and drones.
- v0.151.0
60 new boons, station missions from a big pool, boon balancing with its own test stand.
- v0.150.0
One planet per system, headlights, random weapon, 48 achievements in four tiers.
- v0.149.0
Fewer lines, more world.
- v0.148.0
The core in the main menu rotates
- v0.147.2
Fixed: the Orbit clock jumped.
- v0.147.1
More comets.
- v0.147.0
A living background: rotating planets, comets, opaque depth layers.
- v0.146.0
New space: painted planets, a sky for each ring, backdrops from the 3D models.
- v0.145.0
Components from wreck parts, refraction as a true beam split.
- v0.144.0
Weapon balancing by measurement, a character of their own for the Pulse Gun paths, asteroids are a resource.
- v0.143.0
Shield impacts like the mood board, a sharper picture, no more twitching at rest.
- v0.142.0
Hexagons instead of circles, on the Core, the scout and your own ship too.
- v0.141.0
Enemies wear hexagon shields, the circles disappear.
- v0.140.0
The guardians get prettier: flames, eyes, reactor.
- v0.139.0
The guardians are 3D warships.
- v0.138.0
The drill scan traces the real asteroid.
- v0.137.0
Warp jump: the emergency exit in Orbit.
- v0.136.0
Options menu with display, accessibility and sound settings.
- v0.135.0
A shopping cart in the trading window.
- v0.134.0
Scan grid while drilling, a soft focus cone, a gentler pull from the Core.
- v0.133.0
No hiding under the ship, smarter enemies, inertia.
- v0.132.0
The trading post as a classic equipment shop.
- v0.131.0
Docking instead of stumbling in.
- v0.130.0
Drill laser, switchable onboard systems, thrust by facing — and asteroids break.
- v0.129.0
The nova is a pulse wave.
- v0.128.0
The shield bubble only shows itself when it's hit — and a hull hit is impossible to miss.
- v0.127.0
Seven new enemies whose attacks you have to fly around.
- v0.126.1
Fixed: the ship kept flying without input.
- v0.126.0
Ion drive instead of flames — with thrusters that follow your movement.
- v0.125.0
Weapons start small and grow noticeably.
- v0.124.0
The hangar explains itself.
- v0.123.1
Track is greyed out for now.
- v0.123.0
Boon selection in online co-op, now for the guest too.
- v0.122.0
See hits land on your own ship, and an auto-aim you have to earn.
- v0.121.1
Explosions now shake based on size.
- v0.121.0
Online co-op with a room code.
- v0.120.1
Hangar: no more accidental dismantling.
- v0.120.0
Focus: aim tighter, hit harder — and every weapon shifts gears.
- v0.119.0
Fire, smoke and ships you can watch die.
- v0.118.0
Twin-stick aiming in Orbit: aim freely, independent of flying.
- v0.117.0
The Raycion now rolls.
- v0.116.1
The Core now spins the right way.
- v0.116.0
The Core now spins — and shows its phases.
- v0.115.1
Balance marker set to 4.
- v0.115.0
The Phase Jump wasn't an unpopular button — it was a dead one.
- v0.114.1
The spawn window is now accurate.
- v0.114.0
Wave 11 is no longer a wall.
- v0.113.0
Guardians are a highlight again.
- v0.112.0
The Arcade theme is now a playlist.
- v0.111.1
Drone design now shows the element.
- v0.111.0
The Drone Swarm has real drones.
- v0.110.0
Weapon targeting system in Orbit.
- v0.109.0
Orbit 2.0, Part 7: a balance pass.
- v0.108.0
Orbit 2.0, Part 6: ore trading and events tied to place.
- v0.107.0
Orbit 2.0, Part 5: jobs only count once accepted, and keys come from required jobs.
- v0.106.1
New song for Track mode: “The Song (Industrial 130 BPM Remix)”
- v0.106.0
Orbit 2.0, part 4: the poison clouds now have a source.
- v0.105.0
Orbit 2.0, part 3: heavy enemies head home.
- v0.104.0
Orbit 2.0, part 2: scouts and alarms.
- v0.103.0
Orbit 2.0, part 1: calm and danger.
- v0.102.0
Wreck graveyards in Orbit.
- v0.101.0
Trading posts are now space stations.
- v0.100.0
Signals charge faster for whoever holds still.
- v0.99.1
Orbit stays in Orbit.
- v0.99.0
Raycion for phones.
- v0.98.0
Weapon talent trees.
- v0.97.0
Co-op: companions now belong to both players.
- v0.96.0
Eight new achievements for Orbit.
- v0.95.0
Solar Wind.
- v0.94.0
Relics give you what you can't get anywhere else.
- v0.93.0
Shield and hull are two separate resources now.
- v0.92.1
What does the next point actually get you?
- v0.92.0
Three new modules — and for the first time, more modules than slots.
- v0.91.2
Enemies now load four times lighter.
- v0.91.1
The Ion Laser was the only real choice.
- v0.91.0
New achievement: One Hit Wonder.
- v0.90.1
“Leaderboard unavailable” now says why — and it happens less often.
- v0.90.0
Bloom is now adjustable.
- v0.89.2
The engine flames now burn orange.
- v0.89.1
The new ship showed up in the menus, but not in flight.
- v0.89.0
The ship in the Hangar was blurry — and it was my own pipeline's fault.
- v0.88.0
New ship.
- v0.87.0
The Drone Swarm gets a verb.
- v0.86.3
Weapons now cost a tenth as much.
- v0.86.2
The Pulse Cannon (Pulskanone) is now called Pulse Gun — matching Heavy Gun, Snake Gun and Drone Swarm.
- v0.86.1
Follow-up to 0.86.0
- v0.86.0
Every weapon gets its own identity.
- v0.85.1
Three bugs that only became visible once real data was analyzed.
- v0.85.0
The DPS display was wrong — now it's actually measured.
- v0.84.0
The leaderboard now has two levels.
- v0.83.0
Sector 7 got stuck — confirmed by real runs.
- v0.82.0
Telemetry gap check.
- v0.81.0
Weapons now unlock with ship level too.
- v0.80.0
The hangar has two menus.
- v0.79.0
The new hangar is in the game.
- v0.78.0
Ship level.
- v0.77.0
Ten of fifteen weapon levels were empty.
- v0.76.0
The shield now charges the ion chamber.
- v0.75.0
Save wipe.
- v0.74.0
The difficulty curve had the wrong shape.
- v0.73.0
Every boon now works with every weapon.
- v0.72.0
Weekly leaderboard.
- v0.71.1
Telemetry: final score is now correct.
- v0.71.0
Save wipe.
- v0.70.0
Telemetry: measuring balance from real runs.
- v0.69.0
Hangar prices, take two — with Benni's number.
- v0.68.0
The hangar has become affordable.
- v0.67.0
Aim assist in focus.
- v0.66.0
Fixed
- v0.65.0
Rage, guardians triggered by kills, keys only from guardians.
- v0.64.0
The trading post now has a register.
- v0.63.0
The icon sheet is in the game now — wherever a symbol represents an object.
- v0.62.0
Accept jobs, earn tokens, install modules.
- v0.61.0
The tab screen now also shows the ship.
- v0.60.0
Orbit, round 2: five new job types and a client.
- v0.59.0
Orbit, round 1: jobs now have a place.
- v0.58.0
The models looked like toys.
- v0.57.0
The Gate to the Core has become a model.
- v0.56.0
Trading posts are now real 3D wheels.
- v0.55.0
Couch co-op is now available in Orbit too.
- v0.54.0
Every upgrade path now looks like what it does — and the backstory has been rewritten and restaged.
- v0.53.2
Fixed: only two fields were reachable in the skill tree with a controller.
- v0.53.1
Fixed: empty 1P/2P fields in solo play.
- v0.53.0
Co-op is now a real challenge, and an asteroid can no longer block a sector.
- v0.52.0
In co-op, each player has their own status corner.
- v0.51.0
In co-op, both players choose their own equipment, and the flight only starts once both are ready.
- v0.50.0
Co-op has its own card in mode selection.
- v0.49.0
Co-op with keyboard + mouse against a controller — a single controller is now enough for two players.
- v0.48.0
Controllers are read directly, and the two co-op ships can be told apart at a glance.
- v0.47.0
Couch co-op in Arcade mode and controller support for every menu.
- v0.46.0
Das Spiel rechnet jetzt in echten Gerätepixeln. · German
- v0.45.1
Das Schiff leuchtet im Flug und behält dabei seine Zeichnung. · German
- v0.45.0
Balance-Runde zu den fünfzehn Waffenstufen, dazu ein schärferes Schiff. · German
- v0.44.0
Fünfzehn Waffenstufen, Elementsteine und ein größeres Schiff. · German
- v0.43.0
Sechs Waffen, achtzehn Ausbaupfade, vier Sprünge, vier Verteidigungen. · German
- v0.42.0
Die Snake Gun — ein fünfter Waffen-Archetyp. · German
- v0.41.0
Die Feuerrate kommt jetzt auch an. · German
- v0.40.0
Schiffswerte im Skillbaum. · German
- v0.39.0
Brocken stoßen sich elastisch ab. · German
- v0.38.1
Aufräumen. · German
- v0.38.0
Drei Nebelarten, keine Kreise mehr. · German
- v0.37.0
Licht · German
- v0.36.1
Der Seitenbau ließ die 3D-Modelle liegen. · German
- v0.36.0
Brocken aus Stein statt aus Papier, und der Endschirm kommt wieder. · German
- v0.35.1
Der Service Worker lieferte alte Grafiken aus. · German
- v0.35.0
Der Kern als Magmakugel, echte Bullet Hell, stärkerer Traktor. · German
- v0.34.1
Ionenkristalle liegen länger — gemessen, dass es kaum etwas ändert. · German
- v0.34.0
Ionen liegen jetzt im Raum. · German
- v0.33.0
Werft im Konsolen-Stil, zwei Währungen mit eigenem Zeichen. · German
- v0.32.0
Das Hauptmenü im neuen Stil. · German
- v0.31.1
Stumm-Knopf. · German
- v0.31.0
Schüsse mit Wucht, der Kern im Hauptmenü. · German
- v0.30.0
Vier neue Gegner, drei Zonen-Plagen, steilere Werft. · German
- v0.29.0
Geleitschutz · German
- v0.28.0
Ein Schiff, vier Waffengattungen. · German
- v0.27.0
Die Ringe werden Zonen · German
- v0.26.0
Brutstätten, Schlüssel, Tor und der Sprung ins nächste System. · German
- v0.25.1
Asteroidenfelder sind luftiger · German
- v0.25.0
Orbit wird ein Sternsystem, dazu ein Prolog. · German
- v0.24.1
Der Arena-Modus heißt jetzt Orbit — in Menü, Hilfe, Erfolgen, Werft, Endbildschirm und Statistik. · German
- v0.24.0
Neue Schiffe. · German
- v0.23.2
Bildschirmtasten erscheinen nur noch bei echter Fingerbedienung · German
- v0.23.1
Ionenlaser · German
- v0.23.0
Wrackteile als Laufwährung. · German
- v0.22.1
Elite-Beute gedrosselt · German
- v0.22.0
Schuss-Modifikatoren und Frachtraum (Loot-Slots wie in Vampire Survivors). · German
- v0.21.0
Power-ups zum Aufsammeln. · German
- v0.20.0
Partikelsystem und sichtbare Ionenschleppe. · German
- v0.19.1
Arena hat einen eigenen Song · German
- v0.19.0
Arena-Ausbau · German
- v0.18.1
Zurück zur 2D-Schiffsgrafik ohne Neigung. · German
- v0.18.0
Echtes 3D-Schiff. · German
- v0.17.1
Schiffsneigung · German
- v0.17.0
Fokus sichtbar und bedienbar, Schiff neigt sich beim Lenken. · German
- v0.16.0
Gegner-Waffensysteme mit eigener Geschoss-Optik, Arena-XP repariert. · German
- v0.15.0
Schild- und Hüllen-Management · German
- v0.14.0
Waffenstufen als mächtigste Upgrades. · German
- v0.13.0
Geschoss-Optik nach Vorbild klassischer Bullet-Type-Tafeln, prozedural gezeichnet. · German
- v0.12.1
Arena auf schmalen Handys (iPhone-Seitenverhältnis) ohne schwarzen Streifen unten · German
- v0.12.0
Arena auf voller Monitorfläche und ein Weltraum mit Tiefe. · German
- v0.11.3
XP-Kerne größer, heller und leicht pulsierend, in allen Modi (gleiche Zeichenroutine für Arcade, Track und Arena) · German
- v0.11.2
Updates kamen auf Geräten bis zu eine Stunde verspätet an · German
- v0.11.1
Onboarding als vier klare Schritte mit Fortschrittsleiste · German
- v0.11.0
Barrieren, Meta-Fortschritt und iPhone-Feinschliff. · German
- v0.10.0
Balance-Pass · German
- v0.9.1
Skillbaum komplett neu · German
- v0.9.0
Erste veröffentlichte Fassung. · German