The Raycion now rolls. Steering now leans the ship to the side — with inertia easing into the roll and a touch of overshoot when you let go. The values come from a hands-on pass at the controls.
- Your painted ship art stays the surface. A full 3D model “based on the ship art” was tried once before (0.18.0) and reverted the same day. This time, the painted image just gets relief depth — hull raised, engine nacelles half-height, wings flat — and it’s rendered in 29 roll positions from −28° to +28°. Lying flat, it reproduces the previous ship almost exactly (brightness 63.6 vs. 63.1). Rolled, the hull shifts against the wings, and the wing tilting toward the light gets brighter.
- The lights roll with it, rendered on the same relief. Otherwise the lights would float beside the rolled hull instead of on it. The engine flames pull together and shift sideways with the height of the engines.
- Tilt comes from actual movement, not from the key you press. In the sector it follows lateral drift; in Orbit it also follows turn rate, so you lean into the curve. It’s measured from the distance actually covered, taken after jumps and screen clamping are applied. Measured further upstream, the ship used to tilt fully at the edge of the screen even while standing still, and a sideways jump didn’t register at all. Now a jump snaps the ship briefly into a bank.
- The tilt freezes during pause and boon selection, and the ship lies flat in the menu. In co-op, each ship rolls independently.
The new render pipeline builds the ship and the lights in about ten seconds and checks its own output to confirm that a positive tilt lowers the right wing. The ship’s sprite sheet stays at full quality (1.4 MB) — the compressed setting left a grain pattern on the hull — while the lights use the compressed setting (0.2 MB), where it isn’t visible.