Weapons sit where the shots come from. Until now the weapon turret sat on the spine, while the shots came from the nose and the wings. Now the Pulse Gun twins and the missile boxes sit on the wings, with a second pair further out from level 10. The Heavy Gun sits on both sides of the cockpit and fires alternately left and right. Laser and Snake sit on the nose, and the drone hangar stays on the spine. Shots start exactly at the barrel tip of the visible part: the game computes the muzzles from each part’s position, size and barrel length, and the laser beam starts at its emitter.
Custom mouse cursor. Instead of the system arrow there is an angular cyan pointer. Over anything clickable it lights up with an amber hexagon at the tip, and over the playfield it becomes a hexagonal crosshair with a center dot. Each comes in 32 px and 64 px for Retina displays. Text fields keep the text cursor.