Patch Notes ·

v0.154.0

Orbit+: the loot hunt begins (package A). Destroy the Core in Orbit and you unlock a new mode: Orbit with loot, space-Diablo style.

Smoother on weaker machines. Measured in a dense Orbit fight with a laptop-class CPU: from 46 to 74 frames per second, in an Arcade fight from 57 to 101. Three brakes are gone: texts were redrawn and re-uploaded to the GPU every frame even when nothing changed, sprites reset their frame every frame, and the HUD rewrote around 30 values into the page every frame, forcing the browser to redo its layout.

Automatic resolution (new default). On a MacBook M1 in Chrome the game ran at 34 to 43 frames with “Sharp”. The GPU could not render the full Retina area plus the glow within 16.7 ms, and every frame that is just too late waits for the next refresh. “Automatic” measures the frame rate in flight and lowers the render resolution in 15 % steps until the game runs smoothly. Below 80 % the glow also uses half as many blur passes. A previously saved “Sharp” is switched to “Automatic” once. Pick “Sharp” deliberately afterwards and it stays.

Show frame rate (Options → Graphics): frames per second, milliseconds per frame and the render resolution in the bottom left corner.

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