Patch Notes ·

v0.55.0

Couch co-op is now available in Orbit too.

The camera follows the midpoint. Alone, it follows your ship; with two players, the midpoint between both. If you fly apart, the view zooms out until both fit in frame with a margin — down to a minimum of .62, or everything gets tiny. From there, a tether holds you together at 1100 px: it gently pulls both ships toward each other instead of letting one fall out of frame. A downed ship no longer counts toward the midpoint, but a drifting wreck still does — otherwise the camera would wander away from your partner while you’re trying to salvage them.

The open system now accounts for two ships:

The Core’s pull affects both unchanged: the further in you are, the stronger it pulls.

Track stays without co-op for now: polarity and the beat jump are tied to exactly one ship there, which needs its own rule.

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