Patch Notes ·

v0.156.0

Real weapon sounds. From Benni’s sound pack (Future Weapons, Laser Beam), five weapons now play their own recordings instead of synth tones:

Every playback varies the pitch by a few percent, so sustained fire doesn’t sound canned. Volumes are matched to the other sounds. From each salvo the last shot was cut, because its tail fades out naturally (scripts/sfx-schneiden.py). Enemies and guardians keep their synth salvo sound, so they don’t sound like your own Heavy Gun. Missiles and explosions stay synthetic for now, since the pack had no explosions.

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