Enemies now load four times lighter. The five enemy sprites had been 220 px wide since the switch away from the Kenney art, but they’re drawn at only 25 to 69 game pixels. Each is now shrunk to its largest on-screen size at double pixel density — the scene never needs more than that, even on a retina screen:
| Sprite | Width | before | now |
|---|---|---|---|
| Fortress (also the driver) | 220 → 144 | 101 KB | 42 KB |
| Spinner (also the lance) | 220 → 112 | 96 KB | 25 KB |
| Orb (also the plague) | 220 → 112 | 86 KB | 23 KB |
| Drone | 220 → 80 | 66 KB | 10 KB |
| Swarm | 220 → 64 | 128 KB | 12 KB |
| total | 476 KB | 112 KB |
The hull choice is gone from the code. Since 0.28.0 there’s only been one ship, but the checks for Prism, Probe and Ram kept running anyway — always against the standard hull, and so always without effect. They’ve now been removed. Nothing changes for play: 100 hull, 40 shield, everything as before. Old save files lose their hull field on load.