Patch Notes ·

v0.91.2

Enemies now load four times lighter. The five enemy sprites had been 220 px wide since the switch away from the Kenney art, but they’re drawn at only 25 to 69 game pixels. Each is now shrunk to its largest on-screen size at double pixel density — the scene never needs more than that, even on a retina screen:

Sprite Width before now
Fortress (also the driver) 220 → 144 101 KB 42 KB
Spinner (also the lance) 220 → 112 96 KB 25 KB
Orb (also the plague) 220 → 112 86 KB 23 KB
Drone 220 → 80 66 KB 10 KB
Swarm 220 → 64 128 KB 12 KB
total 476 KB 112 KB

The hull choice is gone from the code. Since 0.28.0 there’s only been one ship, but the checks for Prism, Probe and Ram kept running anyway — always against the standard hull, and so always without effect. They’ve now been removed. Nothing changes for play: 100 hull, 40 shield, everything as before. Old save files lose their hull field on load.

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