Patch Notes ·

v0.85.0

The DPS display was wrong — now it’s actually measured. It simply multiplied every barrel into the total. But against a single target, not every barrel connects, and the laser was shown at a third of its real strength because its damage ramp wasn’t accounted for. Measured with a new test rig: an indestructible target at 300 px, 30 seconds of sustained fire, actual damage dealt compared against the displayed number.

Weapon Old display Actual Factor
Spread Shot level 15 410 28 14× too high
Pulse Gun level 15 291 130 2.2× too high
Ion Laser level 15 250 733 3× too low

The reason differs by weapon:

After the fix, all 48 measured data points (6 weapons × 8 levels) land within a few percent of the display. The skill tree and ship overview now show the same number.

New in the skill tree: “Damage this flight.” What actually dealt damage, broken down by source — weapons in cyan, boons in amber. The numbers above say what a weapon can do; this says what actually landed. Only together do they show whether a boon is carrying its weight or just taking up a slot.

All chunks with a health bar now block shots, not just the biggest ones. The rule is deliberately tied to the health bar so it reads without any explanation: if it has a health bar, it’s solid. Only the smallest splinters stay passable. Obsidian splinters now get a health bar too — otherwise a rock would block shots without looking like it should.

The controller now remembers where it was. Each menu on its own: leave the hangar on “Armor Plating” and come back, and you’re still on “Armor Plating” instead of back at the top-left. The memory is tied to the specific menu, not to whichever overlay opened first — otherwise the main menu’s cursor position would end up stuck underneath the name prompt sitting on top of it.

The selection cursor now behaves like the mouse pointer. Almost every description in the game is tied to a hover event. Without this fix, moving the cursor with a controller would move the highlight, but the description on the right would keep showing whatever the mouse had touched last.

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