Patch Notes ·

v0.157.1

Fixed: the game got slower with every minute of flight. A bug in Phaser created new bookkeeping data every time the graphics program switched and never cleaned it up, around 20 entries per frame. Every cleanup searched the whole list, so frame time grew with flight time, by roughly 1.7 ms per minute at 30 frames. That explains why long runs felt sluggish compared to the start. The bug is now caught: the connections are fetched once per program and kept.

Smoother in combat.

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