- The core in the main menu rotates: The menu image is now drawn by the game itself, and a rotating planet sits exactly over the painted core, rendered by the same shader as in Orbit. Its surface is painted in the style of the image: dark, grainy rock with jagged glowing cracks that meet at junctions and branch out finely. The cracks pulse and the blue rim stays. The slow drift of the image remains too. Comets now pass through the menu as well and are pulled in by the core.
- Fixed: signals were hidden behind planets. Beacons, nests, relics, gates, the storm boundary and the engine trail were drawn on the lowest background layer. Since the planets became opaque, they disappeared behind them. They now sit above planets, rocks and backdrops.