Patch Notes ·

v0.158.0

Much smoother, especially in dense fights. Measured in a hard fight with around 45 enemies and 700 to 1,400 effects on the throttled test rig (laptop with Retina resolution, phone-speed CPU):

Scene Frame time before after
Orbit, laptop 32.6 ms 20.3 ms
Sector, laptop 18.4 ms 11.3 ms
Orbit, phone 58.2 ms 37.2 ms

On top of that comes what the test rig can’t show, since it only throttles the processor: the graphics card now has to process about a third less screen area (glow and comet blur), which helps phones and laptops without a dedicated GPU most.

Fixed: “Glow: Off” didn’t switch the glow off. The setting saved nothing, and the glow even stayed visible. Now it is really gone at “Off” and costs nothing; at “Subtle” and “Full” everything looks as before.

What got faster:

Minimally visible, noted on purpose:

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