Patch Notes ·

v0.59.0

Orbit, round 1: jobs now have a place. There have been three jobs per zone since 0.27.0 — but in flight they showed up as one unreadable line of text under the timeline, with no direction and no reward. Quest goals without direction are just statistics, not quests.

Fixed — and this is the bigger find: Orbit had no visible edge arrows at all. The effects buffer was cleared inside the effects step, which ran after the arrows to locations, guardians and wreck parts, the halos under pickups, and the key aura — so everything got wiped again every single frame. The clearing now happens at the start of the frame instead. That finally made the old “arrow to every location” rule visible, and with detection unlocked it produced a picket fence of field and nebula arrows — so the small arrows now only show targets within 2,600 px: hatcheries, stations, signals — and the Gate, always.

Fixed: the timeline sat 20 px off-center, because a CSS rule meant for the HUD corner in the top left was also matching the timeline bar — both shared the same class name.

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