Fixed: the hangar’s ion perks were practically invisible — and so were the weapons.
Fixed: the hangar’s ion perks were practically invisible — and so were the weapons. Benni’s finding: “I can’t unlock the new weapons at all.” The unlocks existed (arsenal perks for 200–450 ions), but the layout was a two-row grid — header and perks — and the upgrade paths added later were tacked on as further rows underneath. That squeezed the perks into a narrow scroll box, with the upgrade paths and their weapon names sitting above it as if they were the heading. You saw “weapons” that cost stones, and never the rows that cost ions.
Now there’s one scroll area, with a weapon shop at the very top: the six weapons as cards with a price in ions, one click to buy (Pulse Gun: standard issue). Below that, the ion perks, then the upgrade paths. The old “Arsenal: …” rows are out of the Arsenal category — one truth, not two.