The hangar explains itself.
- Introduction on your first visit: Six short steps each show one part of the hangar — the two menus, the categories, the modules, the detail panel with upgrade and dismantle, the currencies including ship level, and the ship in the middle. Everything else is dimmed meanwhile. You can skip at any time (Esc works too), and the new ? in the top right starts the introduction again. On phones, the explanation sits at the bottom of the screen.
- Arsenal is recognisable as its own section: At the top there are now two proper tabs with icon, colour and subtitle — “Upgrade ship” (base stats and equipment) and “Arsenal” (weapons, talents, paths, with the number of unlocked weapons). Before, Arsenal was just a word next to a filled button.
- The module category is now called “Weaponry”: On the left, the category with weapon core and workbench used to be called “Arsenal” as well — two things with the same name.
- The markers on the ship sit on the actual parts: The points now target the nose, hull, engine and core of the ship image instead of empty space next to it. The lines leave the card horizontally and bend at 45° towards the point. The marker of the selected category lights up while the others step back, and clicking a marker jumps to its category.