Patch Notes ·

v0.109.0

Orbit 2.0, Part 7: a balance pass. Enemies per minute and yield per activity were measured in live play. It turned out mining didn’t hold up: a field in the Scrapyard carried 2.3 ore on average, the entire outer ring under 25 — against a required job of 40 ore. Meanwhile, an hour of hunting brought in 1,750 to 2,700 ions, mining plus selling only a third of that, and anyone who leaned on resource gathering earned almost no experience.

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