Follow-up to 0.86.0: the late levels didn’t keep up with each weapon’s new identity.
Homing Missiles went back to firing four at once by level 14 — the level-up jump table was still increasing the missile count. Now only the crater grows: 92 → 142 px, so the area per shot rises two and a half times. Overall, one missile now covers less ground than four used to, but hits far harder — exactly the difference between a volley and a direct strike.
Heavy Gun only grew wider before. Now pierce (1 → 6) and knockback (170 → 360) scale with level too: the fan becomes a punch that throws back whole rows.
All 20 affected data points were re-measured; deviation is at most 4%.