Patch Notes ·

v0.60.0

Orbit, round 2: five new job types and a client. Four types, drawn on by all three zones, weren’t enough for a second pass — and none of them put anything new into the world. Now every zone draws from its own pool, with Smoke Out still available everywhere:

Wanted targets, cargo trains and their escorts are exempt from the rule that pulls distant enemies toward the player. Otherwise there’d be no route to intercept — just enemies that suddenly appear.

Stations talk now. One line per zone and station when you dock; after finishing a job, the next station you dock at thanks you.

Arcade now has music from file, like Orbit does: if an Arcade track file exists, it plays; otherwise the Orbit track plays there too. The guardian theme carries over either way, and the old synth loop stays as a fallback.

XP cores are 3D crystals now. A six-faceted gem from the model forge, in the same green as the old cores. Not rendered live, though: hundreds of them as full meshes would cost more than the rest of the game combined. Instead, the model gets baked into a sprite sheet of 24 rotation frames; every core spins with its own phase, with a soft glow underneath. Looks three-dimensional, costs one sprite.

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