Patch Notes ·

v0.114.1

The spawn window is now accurate. An internal design value tracks how many seconds a wave takes to spawn all its enemies — used only by the two internal design tools, not by the game itself. It was off by 1.4 to 3 times too high, out by 143 seconds on wave 49. Nothing about the game changes because of this.

And a second bug the first one had been hiding. A separate internal difficulty-estimation tool carried its own model of player power and had never been recalibrated after 0.112.0 — missing the boon math, using an outdated weapon-level curve. As long as the spawn window was also wrong, the two errors roughly canceled out. With the window fixed, the remaining one stood out on its own, and the tool reported a “wall” in sector 3 for a Veteran run without hangar upgrades — where actual telemetry averages wave 9.9.

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