Patch Notes ·

v0.153.0

Upgrades you can see: weapon turrets, engines, armor and shields now hang on the RAYCION as real parts.

The first of the 84 add-on parts now sit on six mount points. A single rule decides which part goes where, and both the shipyard and the game use it, so the preview always matches what you fly.

Equipment quality: repeating missions pays off. Station modules are Standard. Missions from ★★ up (35 % chance, 70 % at ★★★), every Guardian and the Core drop modules of better quality: Reinforced, Rare, Epic or Legendary. Quality strengthens the module’s effect by 15, 30, 50 or 75 %, for example the Afterburner’s +18 % speed becomes +31.5 % at Legendary. This applies to Afterburner, Maneuvering Thrusters, Jump Coils, Capacitor, Reactive Armor, Tractor, Ore Scanner, Drill Cooling, Targeting Gyro, Targeting Computer and Scanner. You hold one of each module: if a better one drops, your existing one is upgraded. Stations show the tier in color, and a better module sells for more ore.

Bandit outposts: every system has three bandit outposts, two in the middle ring and one in the inner ring. They come in three layouts: cross, bar and triangle. Platforms are linked by wall bridges and carry rotating gun turrets. The turrets turn toward you at a limited rate and only fire once they are aligned: big ones fire three-shot fans, small ones fast double shots. Fly across their aim and you outrun them, and they glow brighter just before they fire. If you fly away, the turrets keep their damage. Destroy the last turret and the outpost is taken, worth 2 wreck parts, 2 components and a 45 % chance of a better module. Outposts show in orange on the minimap.

Ion Laser: the thinner, the stronger. The visible beam gets thinner and brighter with each level instead of wider. The hit width stays the same and only shows as a soft glow. In return the laser gains area damage without a thick beam: where it hits, a small hot spot remains (36 to 60 px, growing with level). It scorches the target’s neighbors with 45 % of the beam’s strength per second and fades over 0.55 s. Sweep the beam and you leave a short glowing trail. The spot does not hit the target itself, so nothing changes against a single boss.

The Core becomes the longest fight of the flight. With the new Guardians, the order no longer held. A Guardian now takes 15 to 20 seconds, the Core in Arcade just over 30. In Orbit the Core even had only single hull, which also set too low a cap for the Guardians.

Graphics and performance: drawing is about three times as fast in a dense fight, and it looks better.

Measured in Orbit at minute 15 with 60 enemies, a Guardian and over 350 enemy projectiles (1920 × 1080): drawing time per frame dropped from 20.9 to 6.5–7 ms. Before, the game fell below 60 frames per second there, even on an RTX 4090.

← Back