Patch Notes ·

v0.82.0

Telemetry gap check. Five versions have shipped since the telemetry system landed in 0.74.0 — the data collection had fallen behind. Eight gaps closed, each answering a specific question:

Nova and jump usage only count triggered actions, not every key press.

The analysis gets four new sections: friction (cap hits, wasted shots, hit rate), tools (triggers per ten minutes), ship level (how fast players actually grow) and enemy generations — plus new automated findings, like “the nova is barely used: 0.3 triggers per ten minutes.”

A wipe notice for existing players. Anyone with an old save sees, on first launch, exactly what’s gone and why: the difficulty curve, weapon range, resonance from the shield, ship level, the new hangar. A wipe without an explanation is a breach of trust. The prologue is skipped if it’s already been seen — nobody needs to watch it twice just because their progress was reset.

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