Patch Notes ·

v0.73.0

Every boon now works with every weapon. Re-measured with fixed targets in front, behind, to the side, at an angle and in groups — all six weapons against Spiral Fire, Homing, Rear Guns, Cross Fire, Volley Fire and the crit skill, old build against new:

New missile art. A graphite nose cone with a seeker head, warning band, plate seams, canard fins, swept tail fins, and a thruster. Plus a flickering flame whose length depends on speed, and thin gray smoke. The amber glow circle behind the missile is gone. Enemy missiles keep their old look.

Hangar prices now match their effect. Weapons have fixed prices: Spread Shot 45,000, Ion Laser and Homing Missiles 50,000, Snake Gun and Drone Swarm 55,000 ions. They no longer make the rest of the hangar more expensive. Everything else scales with its strength: ×2.5 for Lives, Revival, Weapon Core, Workbench, Ion Collector, Foreknowledge and Cargo Hold, ×1.25 for Engine, Tractor Coils and Resonance Hull, ×1.7 for everything else. Worked out in full, the entire hangar costs around 693,000 ions — at 20,000 per hour, that’s 35 hours. The Ion Collector cuts that down noticeably.

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