Weapons now cost a tenth as much. 45,000–55,000 ions used to be a whole evening’s goal — which meant the ship-level gating from 0.81.0 never really came into play: by the time you reached the required level, you were nowhere near having the ions. Now the level does the gating, and price is just a short speed bump.
| Weapon | Before | Now | From ship level |
|---|---|---|---|
| Heavy Gun | 45,000 | 4,500 | 3 |
| Ion Laser | 50,000 | 5,000 | 6 |
| Homing Missiles | 50,000 | 5,000 | 9 |
| Snake Gun | 55,000 | 5,500 | 12 |
| Drone Swarm | 55,000 | 5,500 | 15 |
The three achievement rewards from 0.86.0 scale down to match (1,200 / 1,500 / 500 instead of 12,000 / 15,000 / 5,000). They were calibrated to the old prices — left unchanged, a single achievement would now pay for three weapons at once, and “weapons only through buying” would be hollow again.