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60 new boons and missions at every station

Chain Shot, Boomerang, Sticky Charge and 57 more boons for wild combinations, plus rotating missions with bounties, raids and sieges.

Version 0.151 brings two things that make every flight different: many more boons, and missions that are no longer always the same.

A station’s mission board with three missions, tier and reward

60 new boons

Fifteen each for Weapon, Manoeuvre, Ability and Relic, and they are built to be combined. Chain Shot makes hits jump to the next enemy. Fork splits projectiles mid-flight, and Boomerang brings them back. Take all three and the field is yours. There’s also Sticky Charge, which turns enemies into bombs, Jump Blade, which cuts during a phase jump, the glowing Comet Tail, and Sky Resonance, which amplifies your planet’s secret effect, consequences included.

To keep it from getting out of hand, we measured every boon on its own in seven combat situations and tuned them. The old Spiral Fire is no longer a trap, and Critical Burst no longer clears clusters on its own.

Missions at every station

Every station now has its own board with three missions, rolled fresh every game from 21 types: bounties on named bandits, gang hunts with escorts, raids on freighters, courier runs with a deadline, purges, hive infiltrations, sieges of the station itself and more. Each mission has a tier from ★ to ★★★. The harder it is, the better it pays, and from ★★ on you also get components. Once it’s done, the next one is already waiting at the same station.

All details are in the patch notes.

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