News ·

Orbit update: warp, drill laser and seven new enemies

An emergency exit for when you're surrounded, a drill laser for the asteroids, a shop with a shopping cart and enemies that telegraph their attacks — plus an options menu.

A lot has happened in Orbit since online co-op. Here are the highlights from versions 0.127 to 0.137.

The warp charging: light streams toward the ship, enemies all around

Warp jump: the emergency exit

Surrounded? Hold C (X on a controller). For five seconds light streams toward your ship, then it jumps to the quietest spot in the outer ring, far away from every enemy. Afterwards the drive needs three minutes to recharge. A quick tap is still the familiar phase jump.

Seven new enemies that telegraph their attacks

Pulsars swell before their wave hits. Sickles show their line before they cut. Mortars mark the ground, chargers draw their path in advance, mines blink once they’re armed. Every attack is visible beforehand: if you dodge instead of standing still, you’ll make it through. Enemies also get smarter with difficulty. On Veteran and Legend they aim where you’re about to be.

Drill laser, trading and docking

More impact

The shield is a bubble with a hexagon grid that shatters like glass when it breaks. The Nova is an impulse wave that pulverizes enemy shots. Asteroids break apart instead of exploding. Your ship now has inertia: it takes a moment to get going and glides to a stop. The new Navigation skill makes it more responsive.

Options menu

New in the main menu and the pause menu: damage numbers, health displays for enemies and your own ship, screen shake, reduced flashes, high-contrast enemy shots and separate volume for music and effects.

All details are in the patch notes.

Play now← Back