Until now, the guardians were mostly numerous. In Orbit, seven to ten came per system, and we measured them falling in seven to eight seconds without anyone losing a life. Version 0.152 turns that around: fewer come, and each one is a fight.

Big, named and with a style of their own
Guardians are about one and a half times their old size and carry names like “Sichelherz” or “Gluthammer”. There are two kinds, and each asks for a different fight:
- The Blade cuts with beams and charges. A glowing lane shows you, just before, where it is about to tear through.
- The Hammer drops impacts where you’re about to be and sends shock waves whose gaps you have to find.
Every fight has four phases. Escorts join from the second phase on, and below 15 % hull comes the Frenzy.
Rare, but worth it
In Orbit, besides the two key guardians, at most two more come per system, and after each one things stay quiet for a while. In Arcade, a guardian only stands in your way every ten sectors. In return, each one brings more: five wreck parts, a wreck with several boons and, in Orbit, two components. If you can’t wait, accept the Guardian Hunt at a station and one will come find you.
All details are in the patch notes.