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Guardians come rarely, and you'll remember them

Bigger, named, with four phases and two fighting styles. The Blade charges straight through you, the Hammer makes it rain.

Until now, the guardians were mostly numerous. In Orbit, seven to ten came per system, and we measured them falling in seven to eight seconds without anyone losing a life. Version 0.152 turns that around: fewer come, and each one is a fight.

The Blade takes aim: a glowing lane shows where it is about to charge through

Big, named and with a style of their own

Guardians are about one and a half times their old size and carry names like “Sichelherz” or “Gluthammer”. There are two kinds, and each asks for a different fight:

Every fight has four phases. Escorts join from the second phase on, and below 15 % hull comes the Frenzy.

Rare, but worth it

In Orbit, besides the two key guardians, at most two more come per system, and after each one things stay quiet for a while. In Arcade, a guardian only stands in your way every ten sectors. In return, each one brings more: five wreck parts, a wreck with several boons and, in Orbit, two components. If you can’t wait, accept the Guardian Hunt at a station and one will come find you.

All details are in the patch notes.

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