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Boons, skill tree & upgrade paths

How your ship grows during a run — levels, skill points, weapon levels, boons, core and duo boons, sets and your weapon’s levels.

Every flight starts with your chosen equipment at a low level. What it becomes is up to you along the way.

Levels and skill points

Defeated enemies drop XP cores. Every level grants a skill point, fully recharges your shield and patches up 10 % of your hull. New points show up as a marker right on the ship (“SKILLPUNKTE · TAB”) until you have opened the skill tree once.

Tab or Start opens the skill tree. It has three branches — Attack, Protection, Maneuver — plus your weapon card. Hover over a skill and it shows what it actually changes: not as a formula, but as a number before and after (“DPS 16 → 18”). The second tab, SHIP, shows all your stats, your weapon and, in Orbit, the module slots. After a guardian, the skill tree opens on its own if you still have points left.

Weapon levels

Your weapon levels up in two ways:

How high a weapon can climb during a flight is set by your ship level: at most three levels above it. More in the hangar article.

Boons

Every five levels, after every guardian and when you salvage a wreck, the game offers boons: three cards, one each from weapon, maneuver and utility. You take one, or decline and get a wreck part.

Core boons

They rewrite a basic rule, come at most once per flight and are always legendary: Glass Cannon (no shield, double damage), Ion Chain (XP only from grazes), Battering Ram (contact hurts enemies), Slow Motion (everything 30 % slower, half ions), Berserker (damage grows with your combo) and Pacifist (your weapon falls silent, the reprise deals triple damage).

Duo boons

With two matching boons, a duo boon can appear that combines both — for example Shatter (Stasis Nova and Warhead: frozen enemies explode) or Rail Storm (Rail Shot and Volley Rhythm: the broadside consists of rail shots).

Relic boons

In Orbit, decoded relics offer boons you can’t get anywhere else: Tractor Beam, Mining Laser, Gravity Anchor, Solar Sail and Ore Resonance. They are free and don’t take a slot.

Sets

Three different boons sharing the same trait unlock a set bonus. Collect with purpose and you get more than the sum of the cards.

Set Trait Bonus
Dancer set Graze Grazes on the beat count double, larger graze radius
Armor set Shield A shield break erases projectiles nearby
Echo set Chamber Every kill charges resonance, reprise +50 % damage
Phantom set Phase jump Two jump charges
Frost set Slow Slowed enemies take 30 % more damage
Blast set Explosion All explosions 40 % larger
Nova set Nova A nova recharges every 45 s
Fleet set Companion Companions deal 40 % more damage
Precision set Crit +15 % crit chance, crits give double combo
Focus set Focus In focus, projectiles near you are 25 % slower

Your weapon’s levels

Every weapon grows over fifteen levels:

  1. Levels 1–5 — the base form gets stronger: more barrels, pellets, width or punch, depending on the weapon.
  2. Level 5 — you choose one of three upgrade paths. The direction shapes every level after it and holds for the whole flight. If you’re not ready yet, you can postpone the choice — it comes back with the next boon offer.
  3. Levels 8, 11 and 14 — the weapon changes shape: the Pulse Gun gains barrels, the laser holds more targets, the swarm more drones, the missile a bigger crater. In between, every level adds damage.
  4. From level 10 — the improved form: +50 % damage and +20 % fire rate. It appears as a card once your path is chosen and a boon for your weapon has three stacks, and it costs 3 wreck parts.

In focus, every weapon also switches into a mode of its own — see Focus. All paths are listed on the Weapons page. With element stones you permanently strengthen individual paths, with talents the weapon itself — both in the hangar.

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