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Controls & basics

Keyboard, mouse, controller and touch, the shield display on your ship — and the moves that make every flight last longer.

Your ship fires on its own as soon as an enemy is on screen. You control movement and abilities — and in Orbit, if you like, the aiming direction too.

Keyboard & mouse

Action Key
Move WASD or arrow keys — or the mouse: the ship follows the pointer
Aim (Orbit) Mouse, as soon as you fly with WASD or the arrow keys
Focus Hold Shift · a short tap or F locks it · hold the right mouse button
Jump C
Nova Space or X · middle mouse button
Reprise V
Next contract (Orbit) N
Skill tree Tab — inside, 1 and 2 switch between the skill tree and ship tabs
Pause Esc
Sound on/off M

When choosing a boon, keys 1–3 take a card and 4 or Esc declines. At a station, 1–4 buy and Esc undocks.

Controller

Action Button
Move Left stick or D-pad
Aim (Orbit) Right stick
Focus Hold LT · LB locks and unlocks it
Jump X
Nova B or RB
Reprise A
Next contract (Orbit) Y
Skill tree Start
Pause Select / View

In every menu, the D-pad or stick selects, A confirms and B goes back. Every window remembers where you were last. When a controller connects, a short “Controller verbunden” (controller connected) message appears at the bottom — if it doesn’t, click into the window once and press a button on the controller.

In solo play, the controller switches off the mouse: as soon as you use it, the mouse is out of the game and the pointer disappears over the playfield — until you actually move the mouse. A resting pointer no longer steers your nose, and an accidental right-click doesn’t toggle focus. This doesn’t apply in co-op, where mouse and controller belong to different players.

Aiming in Orbit (twin-stick)

In Orbit your ship fires wherever its nose is pointing.

While aiming, the nose turns twice as fast as while flying. Arcade has no aiming cone.

Touch

On a phone, put your left thumb anywhere on the left half — a stick appears there, and how far you push sets direction and speed. The right thumb gets round buttons for jump, nova, reprise and focus; held on an empty spot on the right, it also means focus. SKILL only appears when you have a point to spend.

On a tablet, the ship follows your finger. The pause menu lets you switch between stick and “finger follows”. Aiming with a second stick isn’t available on phones yet.

Shield and hull

Your ship has two buffers: the shield, which recharges after a short pause, and the hull, which only heals through repair drops, level-ups and skills.

The shield sits on the ship. A magenta arc surrounds the ship, as long as the shield you have left — a closed circle when full, visibly growing back while it recharges.

Two kinds of hits — the color tells you which:

Kind How to spot it Effect
Energy Magenta, violet, cyan eats through the shield faster, but does less to the hull
Kinetic Amber, plus missiles, ramming and meteors 40 % goes through the shield onto the hull — the hull bar then blinks amber

Basics

Settings

In the footer of the main menu:

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