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Co-op

Two players, one screen — starting, devices, loadout, salvaging, shared companions and the co-op balance.

Couch co-op means two ships on one screen, in Arcade and Orbit. Each player flies their own ship with their own weapon, jump and defense. You share XP, skill points, boons, novas and lives.

To play on two computers, use online co-op.

Starting

  1. Play → CO-OP card → difficulty → Take-off. This starts Arcade with two players.
  2. Player 2 is already in the loadout screen.

Without a connected controller, the co-op row waits; as soon as a controller reports a button press, player 2 joins. Browsers only expose a controller after a button has been pressed while the window is open.

In Arcade and Orbit you can also team up afterwards: click Join in the co-op row of the loadout screen — whoever clicks plays with keyboard and mouse; whoever selects it with the controller and presses A plays with the controller.

Devices

Unlike in solo play, a controller does not switch off the mouse in co-op — here, mouse and controller belong to different players.

Choosing your loadout

Both players pick weapon, jump and defense in the same rows. A frame in the player’s color marked 1P or 2P shows who chose what.

Controller Keyboard + mouse
Change row ↑ / ↓ —
Select ← / → or LB / RB Click a card, keys 1–6 for the weapon
Ready A “1P/2P READY” button or Enter
Back B (first “not ready”, then leave) —

Changing your choice cancels “ready”. The flight starts only once both are ready.

In flight

Downed and salvaged

A downed ship drifts as a wreck with a ring and a countdown. If the partner flies into the ring and holds position until salvaging is complete, the ship returns with half its hull. Leaving the ring makes the progress drain away. A life is only lost when both are down at the same time or the timer runs out.

Co-op balance

Co-op should be a challenge, not a comfort. That’s why co-op turns up the incoming fire instead of just enemy hull — and everything scales with difficulty:

Fire rate Volley density Enemy hull Hit damage Wreck timer Salvage time
Cadet ×1.15 ×1.1 ×1.6 ×1.1 15 s 2.5 s
Pilot ×1.3 ×1.2 ×1.8 ×1.2 12 s 3 s
Veteran ×1.4 ×1.25 ×1.9 ×1.3 9 s 3 s
Legend ×1.5 ×1.3 ×2.0 ×1.4 7 s 3.5 s

These values stack on top of the difficulty level’s own. Enemy hull is tuned so that a fight lasts about as long as it does solo.

Co-op in Orbit

The open star system has a few specifics:

Not in co-op yet

Track mode is still in development and will come in a later update — and even then without co-op at first: there, polarity and the beat jump are tied to exactly one ship, which needs its own rule.

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